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Weapon Projectile Hit Data

Introduction

Structure describing the hit data of a projectile

Properties

Property Description Type Default Value
HitParticleFx The particle FX to spawn when the projectile hits the actor UNiagaraSystem* nullptr
HitParticleFxTransform The transform of the particle FX FTransform
HitSfx The sound effect to play when the projectile hits the actor TArray<USoundBase*>