Weapon Projectile Hit Data
Introduction
Structure describing the hit data of a projectile
Properties
| Property | Description | Type | Default Value |
|---|---|---|---|
| HitParticleFx | The particle FX to spawn when the projectile hits the actor | UNiagaraSystem* | nullptr |
| HitParticleFxTransform | The transform of the particle FX | FTransform | |
| HitSfx | The sound effect to play when the projectile hits the actor | TArray<USoundBase*> |