Weapon Projectile Hit Data
Introduction
Structure describing the hit data of a projectile
Properties
Property | Description | Type | Default Value |
---|---|---|---|
HitParticleFx | The particle FX to spawn when the projectile hits the actor | UNiagaraSystem* | nullptr |
HitParticleFxTransform | The transform of the particle FX | FTransform | |
HitSfx | The sound effect to play when the projectile hits the actor | TArray<USoundBase*> |