Shadow Decal
Introduction
Decal used to draw a shadow beneath a character when the character is in the air
Dependencies
The ShadowDecal
relies on other components of this plugin to work:
- Logger: Used to log useful information to help you debug any issues you might experience
API Reference
Functions
Name | Description | Params | Return |
---|---|---|---|
Initialize | Initialize the shadow decal | OwnerCharacter (ACharacter*) The character owning this shadow decal |
Blueprint Usage
You can use the ShadowDecal
using Blueprints by adding one of the following nodes:
- Ultimate Starter Kit > Shadow Decal > Initialize
C++ Usage
Before you can use the plugin, you first need to enable the plugin in your Build.cs
file:
PublicDependencyModuleNames.Add("USK");
The ShadowDecal
can now be used in any of your C++ files:
#include "USK/Character/ShadowDecal.h"
void ATestActor::Test()
{
// ShadowDecal is a pointer to the AShadowDecal
ShadowDecal->Initialize(OwnerCharacter);
}