Interact Widget
Introduction
The widget displayed when the player can interact with an object
Dependencies
The InteractWidget
relies on other components of this plugin to work:
- Logger: Used to log useful information to help you debug any issues you might experience
Required Widgets
You need to add the following before you can compile the InteractWidget
widget:
Name | Description | Type |
---|---|---|
BeforeTextBlock | The text block used to display the text before the input indicator | UTextBlock* |
AfterTextBlock | The text block used to display the text after the input indicator | UTextBlock* |
Optional Animations
You can add the following widgets to enable extra functionality:
Name | Description |
---|---|
ShowAnimation | The animation played when the widget is shown |
API Reference
Properties
Property | Description | Type | Default Value |
---|---|---|---|
ShowAnimation | The animation played when the widget is shown | UWidgetAnimation* | nullptr |
Functions
Name | Description | Params | Return |
---|---|---|---|
Show | Show the interact widget | BeforeText (FText) The text displayed before the input indicator AfterText (FText) The text displayed after the input indicator |
|
Hide | Hide the interact widget |
Blueprint Usage
You can use the InteractWidget
using Blueprints by adding one of the following nodes:
- Ultimate Starter Kit > UI > Show
- Ultimate Starter Kit > UI > Hide
C++ Usage
Before you can use the plugin, you first need to enable the plugin in your Build.cs
file:
PublicDependencyModuleNames.Add("USK");
The InteractWidget
can now be used in any of your C++ files:
#include "USK/Widgets/InteractWidget.h"
void ATestActor::Test()
{
// InteractWidget is a pointer to the UInteractWidget
InteractWidget->Show(BeforeText, AfterText);
InteractWidget->Hide();
}